

FINAL FANTASY VII REMAKE SWITCH FULL
All of a sudden, there it was in 3D and full CG, and there was a palpable sense that before long, movies and games were going to start being the same thing. “Up until that point, of course, the art had been beautiful, but it was only 2D. “A revolving 3D render of this very large building, Midgar, was used very frequently in commercials,” he added. “I’m pretty sure everyone will have different opinions on this, but the first time we felt that Final Fantasy had become an influential, epoch-making thing was when we made the television commercial for Final Fantasy VII,” Hashimoto said. As such, that transition is a huge focus of this edition of Inside Final Fantasy. It was the first 3D Final Fantasy, which is casually respected from an external perspective all these years later, but was a major moment for the development team at the time. Kitase was previously the director and writer for Final Fantasy VI, but Final Fantasy VII was a massive step for him and the Square team overall. On Thursday, April 11, in the third entry in the series of developer featurettes exploring this legendary franchise, Inside Final Fantasy gives us a close look at Final Fantasy VII with insight from the game’s writer and director Yoshinori Kitase, art director Yusuke Naora, and publicity producer Shinji Hashimoto.


With recent releases on Nintendo Switch and Xbox One, the PlayStation classic Final Fantasy VII was introduced to audiences that may have never experienced this pivotal Japanese RPG and gives experienced fans another chance to take the journey through Gaia.
